<SERVER_NAME>
Online 98.97.10.131:28015 checked 1m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 387/ 425
- 117/ 200
- 116/ 200
- 378/ 400
- 194/ 275
- 110/ 150
Quick answers
Tags and listings
Where does <SERVER_NAME> appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry <SERVER_NAME> are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on <SERVER_NAME>?
The server browser shows these tags for <SERVER_NAME>: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): There are 0 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): This server runs game protocol 2635, so your game must match that version to join; cs168909 (Build): This server runs build 168909; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is <SERVER_NAME> in?
There is no published region for <SERVER_NAME>. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 98.97.10.131:28015.
What's the uptime like for <SERVER_NAME>?
<SERVER_NAME> is up and reachable at the moment. 3 November 2026 is when Rust Going Deep first saw it.
What Rust version is <SERVER_NAME> on?
On Linux, <SERVER_NAME> runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does <SERVER_NAME> wipe?
<SERVER_NAME>'s rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 33 days 16 hours ago.
Map and rules
Which rules and settings is <SERVER_NAME> running?
The name of <SERVER_NAME> contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
What's the map on <SERVER_NAME>?
<SERVER_NAME> uses a game-generated procedural map.
Player stats
What's the population like on <SERVER_NAME>?
You would find 0 players on <SERVER_NAME> right now. Across the last seven days, the typical count has been 0 players.
What position does <SERVER_NAME> hold in the server rankings?
For player hours in the last seven days, <SERVER_NAME> ranks #15,995, within the top 70% of ranked servers.
Join info
What's the process to join <SERVER_NAME>?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 98.97.10.131:28015.