<SERVER_NAME>
Offline 98.97.13.53:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 390/ 425
- 119/ 200
- 121/ 200
- 375/ 400
- 199/ 275
- 106/ 150
Quick answers
Tags and search
Where does <SERVER_NAME> appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include <SERVER_NAME>: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on <SERVER_NAME>?
<SERVER_NAME>'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of <SERVER_NAME>?
<SERVER_NAME> does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 98.97.13.53:28015.
How reliable is <SERVER_NAME>?
<SERVER_NAME> is down at the moment; it was last up 13 days 3 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 22 October 2026.
What is the Rust version for <SERVER_NAME>?
Rust network protocol 2634 and build 167781 is what <SERVER_NAME> runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does <SERVER_NAME> follow for wipes?
The wipes recorded for <SERVER_NAME> are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 33 days 16 hours.
Rules and settings
What settings and rules have been applied to <SERVER_NAME>?
No gather rate appears in the name of <SERVER_NAME>. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on <SERVER_NAME>?
The map on <SERVER_NAME> is procedural, made by the game.
Player count
How many players are on <SERVER_NAME>?
Right now <SERVER_NAME> is offline, with its last appearance 13 days 3 hours ago.
What position does <SERVER_NAME> hold in the server rankings?
Over the last seven days, <SERVER_NAME> is #15,318 by player hours, among the top 69% of all ranked servers.
Getting in
What's the process to join <SERVER_NAME>?
To join, open Rust, hit F1, and enter client.connect 98.97.13.53:28015. Or click Launch Rust on this page to open the game through Steam and connect.