<SERVER_NAME>
Offline 98.97.14.112:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 390/ 425
- 119/ 200
- 121/ 200
- 375/ 400
- 199/ 275
- 106/ 150
Quick answers
Tags and listings
Where does <SERVER_NAME> appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry <SERVER_NAME> are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on <SERVER_NAME>?
The server browser shows these tags for <SERVER_NAME>: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): This server runs game protocol 2635, so your game must match that version to join; cs168909 (Build): It's on build 168909; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of <SERVER_NAME>?
<SERVER_NAME> does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 98.97.14.112:28015.
What's the uptime like for <SERVER_NAME>?
<SERVER_NAME> is down at the moment; it was last up 7 days 7 hours ago. Over the past full 6 days it stayed up for 0 of 144 hours, or 0%. Rust Going Deep has had it on record since 28 October 2026.
What is the Rust version for <SERVER_NAME>?
The version on <SERVER_NAME> is Rust network protocol 2635 and build 168909, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does <SERVER_NAME> wipe?
<SERVER_NAME>'s rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 33 days 16 hours is how long ago this world came into being.
Map and rules
Which rules and settings is <SERVER_NAME> running?
Its name does not state a gather rate for <SERVER_NAME>. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on <SERVER_NAME>?
A procedural map, generated by the game, is in play on <SERVER_NAME>.
Population
Is <SERVER_NAME> busy?
Right now <SERVER_NAME> is offline, with its last appearance 7 days 7 hours ago. Over the past week it has drawn 0 players on average.
Where does <SERVER_NAME> sit in the rankings?
For player hours in the last seven days, <SERVER_NAME> ranks #15,940, within the top 70% of ranked servers.
Getting in
What's the process to join <SERVER_NAME>?
To join, open Rust, hit F1, and enter client.connect 98.97.14.112:28015. Or click Launch Rust on this page to open the game through Steam and connect.