<SERVER_NAME>
Offline 98.97.14.195:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 446/ 425
- 590/ 600
- 342/ 425
- 707/ 750
- 108/ 200
- 323/ 325
Quick answers
Tags and filters
Where does <SERVER_NAME> appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry <SERVER_NAME> are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on <SERVER_NAME>?
<SERVER_NAME>'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): There are 0 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of <SERVER_NAME>?
<SERVER_NAME> does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 98.97.14.195:28015.
Is <SERVER_NAME> up, and how often does it stay online?
Right now <SERVER_NAME> is offline, having last been seen 2 hours ago. 18 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for <SERVER_NAME>?
Rust network protocol 2634 and build 167781 is what <SERVER_NAME> runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does <SERVER_NAME> follow for wipes?
The wipes recorded for <SERVER_NAME> are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 12 hours.
Rules and settings
Which rules and settings is <SERVER_NAME> running?
No gather rate appears in the name of <SERVER_NAME>. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on <SERVER_NAME>?
The map on <SERVER_NAME> is procedural, made by the game.
Player stats
How many players are on <SERVER_NAME>?
Right now <SERVER_NAME> is offline, with its last appearance 2 hours ago. The seven-day average for players here is 0.
What position does <SERVER_NAME> hold in the server rankings?
Over the last seven days, <SERVER_NAME> is #15,807 by player hours, among the top 72% of all ranked servers.
Getting in
What's the way to join <SERVER_NAME>?
Open Rust and press F1, then type client.connect 98.97.14.195:28015. Alternatively, click Launch Rust on this page to join via Steam.