TEST
Offline 98.97.141.143:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 04:10 UTC24d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 270/ 275
- 589/ 600
- 474/ 575
- 140/ 200
- 482/ 325
- 210/ 200
Quick answers
Tags and listings
Where does TEST appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TEST: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TEST?
TEST's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp7 (Max players): It holds 7 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): This server runs build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find TEST?
No region comes from TEST. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 98.97.141.143:28015.
How reliable is TEST?
Right now TEST is offline, having last been seen 24 days 3 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 23 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for TEST?
The version on TEST is Rust network protocol 2633 and build 164530, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does TEST follow for wipes?
The wipes recorded for TEST are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 24 days 4 hours.
What can you expect on wipe day at TEST?
Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak.
Map and rules
What settings are in place on TEST?
The name of TEST contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on TEST?
TEST uses a game-generated procedural map.
Population
Is TEST busy?
TEST was last seen 24 days 3 hours ago and is offline as you read this.
Where does TEST sit in the rankings?
Over the last seven days, TEST is #13,284 by player hours, among the top 61% of all ranked servers.
How to join
What's the way to join TEST?
Open Rust and press F1, then type client.connect 98.97.141.143:28015. Alternatively, click Launch Rust on this page to join via Steam.