<SERVER_NAME>
Offline 98.97.8.170:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 390/ 425
- 119/ 200
- 121/ 200
- 375/ 400
- 199/ 275
- 106/ 150
Quick answers
Tags and search
Where does <SERVER_NAME> appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include <SERVER_NAME>: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on <SERVER_NAME>?
gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The build number is 168909; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list <SERVER_NAME> puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of <SERVER_NAME>?
No region comes from <SERVER_NAME>. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 98.97.8.170:28015.
How reliable is <SERVER_NAME>?
Right now <SERVER_NAME> is offline, having last been seen 5 days 7 hours ago. Over the past full 5 days it stayed up for 7 of 120 hours, or 6%. The first sighting by Rust Going Deep was on 29 October 2026.
What Rust version is <SERVER_NAME> on?
Rust network protocol 2635 and build 168909 is what <SERVER_NAME> runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does <SERVER_NAME> follow for wipes?
Too few wipes are on record for <SERVER_NAME> to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 33 days 16 hours.
Rules and settings
What settings are in place on <SERVER_NAME>?
No gather rate appears in the name of <SERVER_NAME>. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
What's the map on <SERVER_NAME>?
<SERVER_NAME> uses a game-generated procedural map.
Population
How many players are on <SERVER_NAME>?
<SERVER_NAME> was last seen 5 days 7 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.
What's <SERVER_NAME>'s rank among Rust servers?
Over the last seven days, <SERVER_NAME> is #15,960 by player hours, among the top 70% of all ranked servers.
How to join
What's the way to join <SERVER_NAME>?
Open Rust and press F1, then type client.connect 98.97.8.170:28015. Alternatively, click Launch Rust on this page to join via Steam.