<SERVER_NAME>
Offline 98.97.8.191:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 387/ 425
- 117/ 200
- 116/ 200
- 378/ 400
- 194/ 275
- 110/ 150
Quick answers
Tags and search
Where does <SERVER_NAME> appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry <SERVER_NAME> are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on <SERVER_NAME>?
The server browser shows these tags for <SERVER_NAME>: gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): It holds 0 players; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is <SERVER_NAME> in?
No region comes from <SERVER_NAME>. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 98.97.8.191:28015.
What's the uptime like for <SERVER_NAME>?
The server <SERVER_NAME> is not reachable at the moment; the last sighting was 6 days 6 hours ago. It was up 7% of the time over the last full 6 days, 10 of 144 hours. 28 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for <SERVER_NAME>?
Rust network protocol 2635 and build 168909 is what <SERVER_NAME> runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does <SERVER_NAME> wipe?
Too few wipes are on record for <SERVER_NAME> to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 33 days 16 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to <SERVER_NAME>?
The name of <SERVER_NAME> contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on <SERVER_NAME>?
The map on <SERVER_NAME> is procedural, made by the game.
Population
What's the population like on <SERVER_NAME>?
The last sighting of <SERVER_NAME> was 6 days 6 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.
What position does <SERVER_NAME> hold in the server rankings?
For player hours in the last seven days, <SERVER_NAME> ranks #15,995, within the top 70% of ranked servers.
How to join
What's the way to join <SERVER_NAME>?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 98.97.8.191:28015.