<SERVER_NAME>
Offline 98.97.9.121:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 390/ 425
- 119/ 200
- 121/ 200
- 375/ 400
- 199/ 275
- 106/ 150
Quick answers
Tags and listings
Where does <SERVER_NAME> appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry <SERVER_NAME> are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on <SERVER_NAME>?
gmrust (Game mode): This is the standard Rust survival experience; mp0 (Max players): The slot count is 0; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168909 (Build): It's on build 168909; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list <SERVER_NAME> puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of <SERVER_NAME>?
No region comes from <SERVER_NAME>. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 98.97.9.121:28015.
How reliable is <SERVER_NAME>?
The server <SERVER_NAME> is not reachable at the moment; the last sighting was 31 hours ago. Rust Going Deep has had it on record since 3 November 2026.
What Rust version is <SERVER_NAME> on?
On Linux, <SERVER_NAME> runs Rust network protocol 2635 and build 168909. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does <SERVER_NAME> wipe?
Too few wipes are on record for <SERVER_NAME> to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 33 days 16 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is <SERVER_NAME> running?
No gather rate appears in the name of <SERVER_NAME>. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on <SERVER_NAME>?
<SERVER_NAME> uses a game-generated procedural map.
Population
Is <SERVER_NAME> busy?
<SERVER_NAME> was last seen 31 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.
What's <SERVER_NAME>'s rank among Rust servers?
Over the last seven days, <SERVER_NAME> is #15,960 by player hours, among the top 70% of all ranked servers.
How to join
How do you get into <SERVER_NAME>?
To join, open Rust, hit F1, and enter client.connect 98.97.9.121:28015. Or click Launch Rust on this page to open the game through Steam and connect.