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Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree

Online 99.249.143.10:28015 checked 7m ago

biweekly wipes moddedoxidepve
Drop in
2/ 400 players now 0% full
17-day averagepeak 4
#3,541ranktop 16%
2d agolast wipebiweekly schedule
11d 7hnext wipeThu 29 Oct, 20:11 UTC

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:11 UTC, in 11d 7h. Its biweekly schedule tag · low confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 11d 7h
    Thu 29 Oct, 20:11 UTC
  • 18d 6h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 7h
    Thu 12 Nov, 20:11 UTC
  • 39d 7h
    Thu 26 Nov, 20:11 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:11 UTC2d ago 4 – running 0
Thu 1 Oct, 19:29 UTC FW16d ago 4 held half 14 days 0
Fri 18 Sep, 00:38 UTC30d ago 4 held half 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

gmrust (Game mode): This is the standard Rust survival experience; mp400 (Max players): There are 400 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^b (Biweekly): It wipes fortnightly; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree lag-free?

The last 48 hours saw an average of 82 server fps, never dropping below 3. At its peak it carried 123,105 entities, including buildings and deployables. 4,670 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

There is no published region for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 99.249.143.10:28015.

What's the uptime like for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree is up and reachable at the moment. The uptime it gives puts the last restart at roughly 17 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

On Windows, Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe details

How often does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree wipe?

With too few wipes recorded for Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree to confirm the schedule, the prediction goes by its tag. Expect the next wipe on Thursday 29 October at 20:11 UTC. The world you are on now was created 2 days 16 hours. The tags show wipes scheduled every two weeks.

What happens on wipe day at Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

The average peak across recent wipes is 4 players. 1 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Settings and map

What settings are in place on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

The name of Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree contains no gather rate. 8 players is the group cap, the game's default. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

The map on Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree is procedural and size 4,250, generated by the game with seed 845928724. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

Is Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree busy?

Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree is holding 2 players on its 400 slots at the moment. For the past week, players averaged 1 with a high of 4. At 12:00 UTC in the last 48 hours, the average reached its highest: 3 players.

What position does Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree hold in the server rankings?

For player hours in the last seven days, Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree ranks #3,541, within the top 16% of ranked servers.

Getting in

What's the process to join Fields of Rust|PVE|Events|Raidable Bases|NPC's|Skill Tree?

To join, open Rust, hit F1, and enter client.connect 99.249.143.10:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://discord.com/invite/kUeYFZ5HTa.

What each one means

Server tags

Published as mp400,ptrak,$r?,v2634,^b,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp400
Max players There are 400 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly It wipes fortnightly.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.