Learning
Offline 99.46.37.242:28015 checked 18h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 282/ 300
- 585/ 600
- 470/ 500
- 130/ 200
- 482/ 525
- 212/ 250
Quick answers
Tags and search
Where does Learning appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Learning: Rust servers for beginners and Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Learning?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set — that is the tag list Learning puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Learning?
No region comes from Learning. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 99.46.37.242:28015.
How reliable is Learning?
The server Learning is not reachable at the moment; the last sighting was 18 hours ago. It was up 8% of the time over the last full 2 days, 4 of 48 hours. The first sighting by Rust Going Deep was on 15 October 2026.
What is the Rust version for Learning?
The version on Learning is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Learning wipe?
The wipes recorded for Learning are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 2 days 11 hours.
Settings and map
What settings are in place on Learning?
Its name does not state a gather rate for Learning. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Learning?
A procedural map, generated by the game, is in play on Learning.
Player count
How many players are on Learning?
The last sighting of Learning was 18 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 03:00 UTC, averaging 1 players.
What's Learning's rank among Rust servers?
For player hours in the last seven days, Learning ranks #10,646, within the top 48% of ranked servers.
How to join
How do you get into Learning?
Open Rust and press F1, then type client.connect 99.46.37.242:28015. Alternatively, click Launch Rust on this page to join via Steam.