test
Offline 99.6.242.173:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 223/ 250
- 684/ 675
- 221/ 250
- 130/ 200
- 124/ 300
- 96/ 200
Quick answers
Tags and listings
Where does test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.
How should you read the tags on test?
The server browser shows these tags for test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; v2564 (Protocol): This server runs game protocol 2564, so your game must match that version to join; cs105864 (Build): This server runs build 105864; ptrak (Networking): Standard RakNet networking; $rus1 (Region code): Region: us1. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of test?
No region is published by test, and the region code is us1. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 99.6.242.173:28015.
What's the uptime like for test?
test is down at the moment; it was last up 5 days 5 hours ago. Over the past full 5 days it stayed up for 0 of 120 hours, or 0%. Rust Going Deep has had it on record since 6 November 2026.
What is the Rust version for test?
Rust network protocol 2564 and build 105864 is what test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does test wipe?
test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 3 December at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 5 days 6 hours.
Settings and map
What settings are in place on test?
The name of test contains no gather rate. There is no published group limit. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on test?
The map on test is procedural, made by the game.
Population
Is test busy?
Right now test is offline, with its last appearance 5 days 5 hours ago. Across the last seven days, the typical count has been 0 players.
What position does test hold in the server rankings?
For player hours in the last seven days, test ranks #16,405, within the top 71% of ranked servers.
How to join
What's the way to join test?
Open Rust and press F1, then type client.connect 99.6.242.173:28015. Alternatively, click Launch Rust on this page to join via Steam.