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Dive report

RUST UNTIMATE.RATE

Offline 1.46.13.17:28015 checked 7d ago

moddedoxide
Drop in
1/ 6 players now 17% full
07-day averagepeak –
#13,624ranktop 62%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RUST UNTIMATE.RATE appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RUST UNTIMATE.RATE are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on RUST UNTIMATE.RATE?

The server browser shows these tags for RUST UNTIMATE.RATE: gmrust (Game mode): This is the standard Rust survival experience; mp6 (Max players): It holds 6 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166586 (Build): This server runs build 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of RUST UNTIMATE.RATE?

There is no published region for RUST UNTIMATE.RATE. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 1.46.13.17:28015.

How reliable is RUST UNTIMATE.RATE?

Right now RUST UNTIMATE.RATE is offline, having last been seen 7 days 15 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 10 October 2026.

What is the Rust version for RUST UNTIMATE.RATE?

Rust network protocol 2634 and build 166586 is what RUST UNTIMATE.RATE runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

How often does RUST UNTIMATE.RATE wipe?

Too few wipes are on record for RUST UNTIMATE.RATE to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 17 hours is how long ago this world came into being.

Settings and map

Which rules and settings is RUST UNTIMATE.RATE running?

The name of RUST UNTIMATE.RATE contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on RUST UNTIMATE.RATE?

A procedural map, generated by the game, is in play on RUST UNTIMATE.RATE.

Player stats

How many players are on RUST UNTIMATE.RATE?

The last sighting of RUST UNTIMATE.RATE was 7 days 15 hours ago; it is offline right now.

Where does RUST UNTIMATE.RATE sit in the rankings?

Over the last seven days, RUST UNTIMATE.RATE is #13,624 by player hours, among the top 62% of all ranked servers.

Getting in

How do you get into RUST UNTIMATE.RATE?

To join, open Rust, hit F1, and enter client.connect 1.46.13.17:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp6,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp6
Max players It holds 6 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166586
Build This server runs build 166586.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.