RUST UNTIMATE.RATE
Offline 1.46.13.17:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 191/ 400
- 124/ 225
- 123/ 100
- 172/ 1000
- 10/ 700
Quick answers
Tags and listings
Where does RUST UNTIMATE.RATE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RUST UNTIMATE.RATE are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on RUST UNTIMATE.RATE?
The server browser shows these tags for RUST UNTIMATE.RATE: gmrust (Game mode): This is the standard Rust survival experience; mp6 (Max players): It holds 6 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166586 (Build): This server runs build 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of RUST UNTIMATE.RATE?
There is no published region for RUST UNTIMATE.RATE. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 1.46.13.17:28015.
How reliable is RUST UNTIMATE.RATE?
Right now RUST UNTIMATE.RATE is offline, having last been seen 7 days 15 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 10 October 2026.
What is the Rust version for RUST UNTIMATE.RATE?
Rust network protocol 2634 and build 166586 is what RUST UNTIMATE.RATE runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does RUST UNTIMATE.RATE wipe?
Too few wipes are on record for RUST UNTIMATE.RATE to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 17 hours is how long ago this world came into being.
Settings and map
Which rules and settings is RUST UNTIMATE.RATE running?
The name of RUST UNTIMATE.RATE contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on RUST UNTIMATE.RATE?
A procedural map, generated by the game, is in play on RUST UNTIMATE.RATE.
Player stats
How many players are on RUST UNTIMATE.RATE?
The last sighting of RUST UNTIMATE.RATE was 7 days 15 hours ago; it is offline right now.
Where does RUST UNTIMATE.RATE sit in the rankings?
Over the last seven days, RUST UNTIMATE.RATE is #13,624 by player hours, among the top 62% of all ranked servers.
Getting in
How do you get into RUST UNTIMATE.RATE?
To join, open Rust, hit F1, and enter client.connect 1.46.13.17:28015. Or click Launch Rust on this page to open the game through Steam and connect.