RUST UNTIMATE.RATE
Offline 1.46.214.27:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 963/ 100
- 140/ 400
- 123/ 245
- 135/ 100
- 333/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does RUST UNTIMATE.RATE appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RUST UNTIMATE.RATE: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on RUST UNTIMATE.RATE?
gmrust (Game mode): This is the standard Rust survival experience; mp6 (Max players): The slot count is 6; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): It's on build 166586; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list RUST UNTIMATE.RATE puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is RUST UNTIMATE.RATE in?
RUST UNTIMATE.RATE does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 1.46.214.27:28015.
How reliable is RUST UNTIMATE.RATE?
The server RUST UNTIMATE.RATE is not reachable at the moment; the last sighting was 9 days 6 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 8 October 2026.
What Rust version is RUST UNTIMATE.RATE on?
The version on RUST UNTIMATE.RATE is Rust network protocol 2634 and build 166586, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does RUST UNTIMATE.RATE follow for wipes?
Too few wipes are on record for RUST UNTIMATE.RATE to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 14 days 8 hours.
Map and rules
What settings and rules have been applied to RUST UNTIMATE.RATE?
The name of RUST UNTIMATE.RATE contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on RUST UNTIMATE.RATE?
The map on RUST UNTIMATE.RATE is procedural, made by the game.
Player count
Is RUST UNTIMATE.RATE busy?
RUST UNTIMATE.RATE was last seen 9 days 6 hours ago and is offline as you read this.
What's RUST UNTIMATE.RATE's rank among Rust servers?
For player hours in the last seven days, RUST UNTIMATE.RATE ranks #13,645, within the top 62% of ranked servers.
Getting in
How do you get into RUST UNTIMATE.RATE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 1.46.214.27:28015.