RUST UNTIMATE.RATE
Offline 1.46.48.220:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 78/ 400
- 44/ 245
- 130/ 100
- 109/ 1000
- 13/ 700
Quick answers
Tags and filters
Where does RUST UNTIMATE.RATE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RUST UNTIMATE.RATE are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp6 (Max players): The slot count is 6; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): It's on build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 1.46.48.220:28015.
Is RUST UNTIMATE.RATE up, and how often does it stay online?
RUST UNTIMATE.RATE is down at the moment; it was last up 31 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 16 September 2026 is when Rust Going Deep first saw it.
What Rust version is RUST UNTIMATE.RATE on?
On Windows, RUST UNTIMATE.RATE runs Rust network protocol 2633 and build 162929. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does RUST UNTIMATE.RATE wipe?
RUST UNTIMATE.RATE's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 31 days 21 hours ago.
Settings and map
Which rules and settings is RUST UNTIMATE.RATE running?
Its name does not state a gather rate for RUST UNTIMATE.RATE. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Player stats
What's the population like on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE was last seen 31 days 15 hours ago and is offline as you read this.
What's RUST UNTIMATE.RATE's rank among Rust servers?
For player hours in the last seven days, RUST UNTIMATE.RATE ranks #13,349, within the top – of ranked servers.
Join info
What's the way to join RUST UNTIMATE.RATE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 1.46.48.220:28015.