RUST UNTIMATE.RATE
Offline 1.46.56.7:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 238/ 400
- 212/ 245
- 120/ 100
- 510/ 1000
- 43/ 700
Quick answers
Tags and listings
Where does RUST UNTIMATE.RATE appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RUST UNTIMATE.RATE: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
RUST UNTIMATE.RATE's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp6 (Max players): The slot count is 6; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): The build number is 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find RUST UNTIMATE.RATE?
No region comes from RUST UNTIMATE.RATE. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 1.46.56.7:28015.
Is RUST UNTIMATE.RATE up, and how often does it stay online?
RUST UNTIMATE.RATE is down at the moment; it was last up 16 days 19 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 30 September 2026.
What is the Rust version for RUST UNTIMATE.RATE?
Rust network protocol 2633 and build 162929 is what RUST UNTIMATE.RATE runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does RUST UNTIMATE.RATE wipe?
Too few wipes are on record for RUST UNTIMATE.RATE to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 19 days 16 hours is how long ago this world came into being.
Rules and settings
What settings are in place on RUST UNTIMATE.RATE?
No gather rate appears in the name of RUST UNTIMATE.RATE. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Player stats
How many players are on RUST UNTIMATE.RATE?
Right now RUST UNTIMATE.RATE is offline, with its last appearance 16 days 19 hours ago.
What position does RUST UNTIMATE.RATE hold in the server rankings?
Over the last seven days, RUST UNTIMATE.RATE is #14,354 by player hours, among the top 60% of all ranked servers.
Join info
What's the way to join RUST UNTIMATE.RATE?
To join, open Rust, hit F1, and enter client.connect 1.46.56.7:28015. Or click Launch Rust on this page to open the game through Steam and connect.