RUST UNTIMATE.RATE
Offline 1.46.80.109:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 877/ 100
- 126/ 400
- 104/ 245
- 127/ 100
- 305/ 1000
- 22/ 700
Quick answers
Tags and search
Where does RUST UNTIMATE.RATE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RUST UNTIMATE.RATE are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
gmrust (Game mode): Survival, as standard Rust does it; mp6 (Max players): The slot count is 6; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): This server runs build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list RUST UNTIMATE.RATE puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find RUST UNTIMATE.RATE?
No region comes from RUST UNTIMATE.RATE. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 1.46.80.109:28015.
Is RUST UNTIMATE.RATE up, and how often does it stay online?
Right now RUST UNTIMATE.RATE is offline, having last been seen 31 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 16 September 2026 is when Rust Going Deep first saw it.
What Rust version is RUST UNTIMATE.RATE on?
Rust network protocol 2633 and build 162929 is what RUST UNTIMATE.RATE runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does RUST UNTIMATE.RATE wipe?
Too few wipes are on record for RUST UNTIMATE.RATE to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 31 days 17 hours ago.
Settings and map
What settings and rules have been applied to RUST UNTIMATE.RATE?
Its name does not state a gather rate for RUST UNTIMATE.RATE. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Player count
What's the population like on RUST UNTIMATE.RATE?
Right now RUST UNTIMATE.RATE is offline, with its last appearance 31 days 12 hours ago.
Where does RUST UNTIMATE.RATE sit in the rankings?
For player hours in the last seven days, RUST UNTIMATE.RATE ranks #13,349, within the top – of ranked servers.
How to join
What's the process to join RUST UNTIMATE.RATE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 1.46.80.109:28015.