RUST UNTIMATE.RATE
Offline 1.47.18.70:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 84/ 400
- 55/ 245
- 131/ 100
- 142/ 1000
- 14/ 700
Quick answers
Tags and listings
Where does RUST UNTIMATE.RATE appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RUST UNTIMATE.RATE: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on RUST UNTIMATE.RATE?
The server browser shows these tags for RUST UNTIMATE.RATE: gmrust (Game mode): Survival, as standard Rust does it; mp6 (Max players): There are 6 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): It's on build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is RUST UNTIMATE.RATE in?
No region comes from RUST UNTIMATE.RATE. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 1.47.18.70:28015.
Is RUST UNTIMATE.RATE up, and how often does it stay online?
Right now RUST UNTIMATE.RATE is offline, having last been seen 20 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 27 September 2026.
What Rust version is RUST UNTIMATE.RATE on?
Rust network protocol 2633 and build 162929 is what RUST UNTIMATE.RATE runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does RUST UNTIMATE.RATE wipe?
Too few wipes are on record for RUST UNTIMATE.RATE to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 20 days 22 hours.
Map and rules
What settings are in place on RUST UNTIMATE.RATE?
No gather rate appears in the name of RUST UNTIMATE.RATE. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Population
How many players are on RUST UNTIMATE.RATE?
Right now RUST UNTIMATE.RATE is offline, with its last appearance 20 days 11 hours ago.
Where does RUST UNTIMATE.RATE sit in the rankings?
Over the last seven days, RUST UNTIMATE.RATE is #14,542 by player hours, among the top 61% of all ranked servers.
Join info
What's the way to join RUST UNTIMATE.RATE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 1.47.18.70:28015.