RUST UNTIMATE.RATE
Offline 1.47.54.80:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1033/ 100
- 105/ 400
- 94/ 245
- 133/ 100
- 239/ 1000
- 18/ 700
Quick answers
Tags and listings
Where does RUST UNTIMATE.RATE appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RUST UNTIMATE.RATE: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on RUST UNTIMATE.RATE?
The server browser shows these tags for RUST UNTIMATE.RATE: gmrust (Game mode): Survival, as standard Rust does it; mp6 (Max players): It holds 6 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): It's on build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find RUST UNTIMATE.RATE?
There is no published region for RUST UNTIMATE.RATE. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 1.47.54.80:28015.
How reliable is RUST UNTIMATE.RATE?
Right now RUST UNTIMATE.RATE is offline, having last been seen 21 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 26 September 2026.
What is the Rust version for RUST UNTIMATE.RATE?
The version on RUST UNTIMATE.RATE is Rust network protocol 2633 and build 162929, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does RUST UNTIMATE.RATE wipe?
RUST UNTIMATE.RATE's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 21 days 20 hours ago.
Settings and map
Which rules and settings is RUST UNTIMATE.RATE running?
The name of RUST UNTIMATE.RATE contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Population
Is RUST UNTIMATE.RATE busy?
Right now RUST UNTIMATE.RATE is offline, with its last appearance 21 days 12 hours ago.
Where does RUST UNTIMATE.RATE sit in the rankings?
For player hours in the last seven days, RUST UNTIMATE.RATE ranks #16,643, within the top 71% of ranked servers.
How to join
What's the process to join RUST UNTIMATE.RATE?
To join, open Rust, hit F1, and enter client.connect 1.47.54.80:28015. Or click Launch Rust on this page to open the game through Steam and connect.