RUST UNTIMATE.RATE
Offline 1.47.63.16:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 48/ 400
- 44/ 245
- 125/ 100
- 77/ 1000
- 10/ 700
Quick answers
Tags and filters
Where does RUST UNTIMATE.RATE appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RUST UNTIMATE.RATE are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
The server browser shows these tags for RUST UNTIMATE.RATE: gmrust (Game mode): This is the standard Rust survival experience; mp6 (Max players): There are 6 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): It's on build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of RUST UNTIMATE.RATE?
No region comes from RUST UNTIMATE.RATE. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 1.47.63.16:28015.
Is RUST UNTIMATE.RATE up, and how often does it stay online?
Right now RUST UNTIMATE.RATE is offline, having last been seen 21 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 26 September 2026 is when Rust Going Deep first saw it.
What Rust version is RUST UNTIMATE.RATE on?
On Windows, RUST UNTIMATE.RATE runs Rust network protocol 2633 and build 162929. The protocol must match to join; Steam will update your game.
Wipe details
How often does RUST UNTIMATE.RATE wipe?
RUST UNTIMATE.RATE's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 21 days 14 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to RUST UNTIMATE.RATE?
The name of RUST UNTIMATE.RATE contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Player count
What's the population like on RUST UNTIMATE.RATE?
The last sighting of RUST UNTIMATE.RATE was 21 days 13 hours ago; it is offline right now.
What's RUST UNTIMATE.RATE's rank among Rust servers?
For player hours in the last seven days, RUST UNTIMATE.RATE ranks #14,286, within the top 61% of ranked servers.
Getting in
How do you get into RUST UNTIMATE.RATE?
Open Rust and press F1, then type client.connect 1.47.63.16:28015. Alternatively, click Launch Rust on this page to join via Steam.