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Dive report

Redline

Online 103.1.214.42:28025 checked 11m ago

moddedcarbonpve
Drop in
0/ 30 players now 0% full
07-day averagepeak 2
#10,259ranktop 46%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct7 Oct11 Oct14 Oct18 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:20 UTC16d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Redline appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Redline: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Redline?

The server browser shows these tags for Redline: gmrust (Game mode): This is the standard Rust survival experience; mp30 (Max players): There are 30 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166601 (Build): The build number is 166601; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^p (PvE): Other players aren't a threat; the world is; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on Redline?

The last 48 hours saw an average of 109 server fps, never dropping below 102. The entity count reached a high of 69,901, covering buildings, deployables and everything else. Memory use peaked at 5,867 MB. Players experience lag when fps drops and entities climb.

What location is Redline in?

No region comes from Redline. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 103.1.214.42:28025.

What's the uptime like for Redline?

Redline is live as of this check. The uptime it gives puts the last restart at roughly 15 days 23 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 30 September 2026.

What is the Rust version for Redline?

Rust network protocol 2634 and build 166601 is what Redline runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does Redline wipe?

Redline's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 1 hours is how long ago this world came into being.

What can you expect on wipe day at Redline?

Across its recent wipes, the average busiest point drew 3 players. The peak crowd on the latest wipe came 25 hours in.

Map and rules

What settings are in place on Redline?

No gather rate appears in the name of Redline. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What's the map on Redline?

A game-generated procedural map of size 3,500 with seed 648252 is in play on Redline. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is Redline busy?

Redline is holding 0 players on its 30 slots at the moment. The seven-day average is 0 players, with a peak of 2.

What position does Redline hold in the server rankings?

Over the last seven days, Redline is #10,259 by player hours, among the top 46% of all ranked servers.

Join info

How do you get into Redline?

Open Rust and press F1, then type client.connect 103.1.214.42:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166601,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp30
Max players There are 30 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166601
Build The build number is 166601.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.