Skip to the content
Dive report

Japan Tokyo - Vanilla PvE|JP|Beginner

Online EA 162.222.17.4:30000 checked 9m ago

vanillamoddedcarbonpve
Drop in
41/ 100 players now 41% full
517-day averagepeak 102
#404ranktop 2% · #10 in EA
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
025507510010:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 2% of all ranked servers, top 2% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak201players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 201, 5 hours in, with 78 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:44 UTC16d ago 201+78 queue – running 0
Thu 1 Oct, 19:44 UTC FW16d ago 201+78 queue – 0.5 days 30

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Japan Tokyo - Vanilla PvE|JP|Beginner appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Japan Tokyo - Vanilla PvE|JP|Beginner are: Rust servers for beginners, Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 50+ on average.

Who is behind Japan Tokyo - Vanilla PvE|JP|Beginner?

3 other servers we track share the japantokyo.jp hostname that Japan Tokyo - Vanilla PvE|JP|Beginner publishes, so they are probably under the same operator.

How should you read the tags on Japan Tokyo - Vanilla PvE|JP|Beginner?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts16 (Group limit): Teams max out at 16; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses; EA (East Asia): In the server browser it appears under East Asia — that is the tag list Japan Tokyo - Vanilla PvE|JP|Beginner puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on Japan Tokyo - Vanilla PvE|JP|Beginner?

It averaged 30 server fps over the last 48 hours, with a low of 29. Buildings, deployables and all other world objects added up to as many as 444,342 entities. The top memory figure was 10,592 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find Japan Tokyo - Vanilla PvE|JP|Beginner?

The EA tag marks Japan Tokyo - Vanilla PvE|JP|Beginner as being in Asia. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 162.222.17.4:30000.

Is Japan Tokyo - Vanilla PvE|JP|Beginner up, and how often does it stay online?

Japan Tokyo - Vanilla PvE|JP|Beginner is live as of this check. The uptime it gives puts the last restart at roughly 11 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Japan Tokyo - Vanilla PvE|JP|Beginner on?

The version on Japan Tokyo - Vanilla PvE|JP|Beginner is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

When does Japan Tokyo - Vanilla PvE|JP|Beginner wipe?

The wipes recorded for Japan Tokyo - Vanilla PvE|JP|Beginner are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days.

What happens on wipe day at Japan Tokyo - Vanilla PvE|JP|Beginner?

Recent wipes have averaged a busiest crowd of 201 players. 5 hours after the latest wipe started, the crowd peaked, leaving 78 in the queue.

Settings and map

What settings are in place on Japan Tokyo - Vanilla PvE|JP|Beginner?

Its name does not state a gather rate for Japan Tokyo - Vanilla PvE|JP|Beginner. 16 players is the maximum group size. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC is on: Valve's anti-cheat is active.

Which map is active on Japan Tokyo - Vanilla PvE|JP|Beginner?

A game-generated procedural map of size 4,500 with seed 1337 is in play on Japan Tokyo - Vanilla PvE|JP|Beginner. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Population

How many players are on Japan Tokyo - Vanilla PvE|JP|Beginner?

Japan Tokyo - Vanilla PvE|JP|Beginner is holding 41 players on its 100 slots at the moment. The seven-day average is 51 players, with a peak of 102. The busiest point in the last 48 hours was 13:00 UTC, averaging 95 players.

Where does Japan Tokyo - Vanilla PvE|JP|Beginner sit in the rankings?

Over the last seven days Japan Tokyo - Vanilla PvE|JP|Beginner sits at #404 on player hours, which is #10 in Asia and inside the top 2% of all ranked servers.

Getting in

What's the process to join Japan Tokyo - Vanilla PvE|JP|Beginner?

To join, open Rust, hit F1, and enter client.connect 162.222.17.4:30000. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://discord.com/invite/AH7FXJ2Xet.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,EA,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts16
Group limit Teams max out at 16.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.