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Dive report

ServerHub Cloud Test

Offline 103.100.211.184:28015 checked 1d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak 2
#10,738ranktop 49%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct5 Oct10 Oct14 Oct18 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:34 UTC14d ago 2+1 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does ServerHub Cloud Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ServerHub Cloud Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on ServerHub Cloud Test?

The server browser shows these tags for ServerHub Cloud Test: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What location is ServerHub Cloud Test in?

There is no published region for ServerHub Cloud Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 103.100.211.184:28015.

What's the uptime like for ServerHub Cloud Test?

ServerHub Cloud Test is down at the moment; it was last up 44 hours ago. It was up 14% of the time over the last full 7 days, 24 of 168 hours. Rust Going Deep has had it on record since 27 September 2026.

What Rust version is ServerHub Cloud Test on?

The version on ServerHub Cloud Test is Rust network protocol 2634 and build 166652, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does ServerHub Cloud Test follow for wipes?

Too few wipes are on record for ServerHub Cloud Test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 14 days 23 hours is how long ago this world came into being.

What happens on wipe day at ServerHub Cloud Test?

Recent wipes have averaged a busiest crowd of 2 players. A peak 47 hours into the latest wipe, plus 1 more in the queue.

Settings and map

Which rules and settings is ServerHub Cloud Test running?

The name of ServerHub Cloud Test contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on ServerHub Cloud Test?

ServerHub Cloud Test uses a procedural map of size 1,500 with seed 1234, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

What's the population like on ServerHub Cloud Test?

ServerHub Cloud Test was last seen 44 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 2. Over the last 48 hours, 13:00 UTC drew the most players, 0 on average.

Where does ServerHub Cloud Test sit in the rankings?

Over the last seven days, ServerHub Cloud Test is #10,738 by player hours, among the top 49% of all ranked servers.

Getting in

What's the process to join ServerHub Cloud Test?

Open Rust and press F1, then type client.connect 103.100.211.184:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.