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Dive report

RealityRust | Test Stand

Online 103.114.40.43:28015 checked 11m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,855ranktop 72%
46d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RealityRust | Test Stand appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RealityRust | Test Stand are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RealityRust | Test Stand?

The server browser shows these tags for RealityRust | Test Stand: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): This server runs game protocol 2632, so your game must match that version to join; cs162434 (Build): It's on build 162434; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on RealityRust | Test Stand?

Average server fps for the last 48 hours was 195, and the lowest was 154. Buildings, deployables and all other world objects added up to as many as 13,009 entities. The top memory figure was 2,429 MB. Players experience lag when fps drops and entities climb.

What's the location of RealityRust | Test Stand?

No region comes from RealityRust | Test Stand. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 103.114.40.43:28015.

How reliable is RealityRust | Test Stand?

RealityRust | Test Stand is live as of this check. According to its reported uptime, the last restart was about 17 days 4 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for RealityRust | Test Stand?

On Linux, RealityRust | Test Stand runs Rust network protocol 2632 and build 162434. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does RealityRust | Test Stand wipe?

RealityRust | Test Stand's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 46 days 10 hours.

Settings and map

Which rules and settings is RealityRust | Test Stand running?

The name of RealityRust | Test Stand contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on RealityRust | Test Stand?

RealityRust | Test Stand uses a procedural map of size 2,000 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

Is RealityRust | Test Stand busy?

RealityRust | Test Stand is holding 0 players on its 50 slots at the moment. Over the past week it has drawn 0 players on average.

What position does RealityRust | Test Stand hold in the server rankings?

For player hours in the last seven days, RealityRust | Test Stand ranks #15,855, within the top 72% of ranked servers.

Getting in

How do you get into RealityRust | Test Stand?

To join, open Rust, hit F1, and enter client.connect 103.114.40.43:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol This server runs game protocol 2632, so your game must match that version to join.
cs162434
Build It's on build 162434.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.