Server start
Offline 103.136.147.223:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 47/ 400
- 42/ 245
- 133/ 100
- 76/ 1000
- 11/ 700
Quick answers
Tags and listings
Where does Server start appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Server start are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Server start?
The server browser shows these tags for Server start: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): This server runs build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Server start in?
Server start does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 103.136.147.223:28015.
Is Server start up, and how often does it stay online?
Right now Server start is offline, having last been seen 22 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 25 September 2026.
What Rust version is Server start on?
The version on Server start is Rust network protocol 2633 and build 164530, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Server start wipe?
Server start's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 22 days 22 hours.
Settings and map
What settings are in place on Server start?
Its name does not state a gather rate for Server start. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on Server start?
The map on Server start is procedural, made by the game.
Player count
What's the population like on Server start?
Right now Server start is offline, with its last appearance 22 days 20 hours ago.
What's Server start's rank among Rust servers?
Over the last seven days, Server start is #14,664 by player hours, among the top 65% of all ranked servers.
Join info
What's the way to join Server start?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.136.147.223:28015.