Sushi's SMP
Online 103.15.236.236:23791 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 11:11 UTC9h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 67/ 200
- 56/ 200
- 51/ 100
- 46/ 200
- 67/ 100
- 67/ 150
Quick answers
Tags and filters
Where does Sushi's SMP appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Sushi's SMP are: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
How should you read the tags on Sushi's SMP?
Sushi's SMP's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the performance like on Sushi's SMP?
Average server fps for the last 48 hours was 176, and the lowest was 143. The entity count reached a high of 99,645, covering buildings, deployables and everything else. 3,911 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
Where can you find Sushi's SMP?
Sushi's SMP does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 103.15.236.236:23791.
What's the uptime like for Sushi's SMP?
Right now Sushi's SMP is online. The uptime it gives puts the last restart at roughly 3 hours ago. Rust Going Deep has had it on record since 19 October 2026.
What is the Rust version for Sushi's SMP?
On Linux, Sushi's SMP runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Sushi's SMP wipe?
The wipes recorded for Sushi's SMP are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 8 hours. Its tags publish a wipe schedule that runs monthly.
Map and rules
What settings are in place on Sushi's SMP?
No gather rate appears in the name of Sushi's SMP. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.
What's the map on Sushi's SMP?
The map on Sushi's SMP is procedural and size 4,250, generated by the game with seed 303867610. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
How many players are on Sushi's SMP?
Right now 0 players are on Sushi's SMP, which has 10 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 14:00 UTC drew the most players, 1 on average.
What's Sushi's SMP's rank among Rust servers?
For player hours in the last seven days, Sushi's SMP ranks #11,786, within the top 54% of ranked servers.
Join info
What's the way to join Sushi's SMP?
Open Rust and press F1, then type client.connect 103.15.236.236:23791. Alternatively, click Launch Rust on this page to join via Steam.