MonkeyCode Test Server
Offline 103.156.242.194:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 286/ 400
- 199/ 225
- 131/ 100
- 400/ 1000
- 37/ 700
Quick answers
Tags and listings
Where does MonkeyCode Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MonkeyCode Test Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MonkeyCode Test Server?
The server browser shows these tags for MonkeyCode Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): The build number is 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find MonkeyCode Test Server?
No region comes from MonkeyCode Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 103.156.242.194:28015.
How reliable is MonkeyCode Test Server?
MonkeyCode Test Server is down at the moment; it was last up 28 days 17 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 16 September 2026.
What Rust version is MonkeyCode Test Server on?
The version on MonkeyCode Test Server is Rust network protocol 2633 and build 162929, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does MonkeyCode Test Server wipe?
MonkeyCode Test Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 44 days 11 hours ago.
Map and rules
What settings and rules have been applied to MonkeyCode Test Server?
Its name does not state a gather rate for MonkeyCode Test Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on MonkeyCode Test Server?
MonkeyCode Test Server uses a game-generated procedural map.
Population
How many players are on MonkeyCode Test Server?
The last sighting of MonkeyCode Test Server was 28 days 17 hours ago; it is offline right now.
What position does MonkeyCode Test Server hold in the server rankings?
For player hours in the last seven days, MonkeyCode Test Server ranks #15,391, within the top – of ranked servers.
Getting in
What's the way to join MonkeyCode Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.156.242.194:28015.