MonkeyCode Test Server
Offline 103.156.242.196:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does MonkeyCode Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MonkeyCode Test Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on MonkeyCode Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): The build number is 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list MonkeyCode Test Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is MonkeyCode Test Server in?
There is no published region for MonkeyCode Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 103.156.242.196:28015.
Is MonkeyCode Test Server up, and how often does it stay online?
Right now MonkeyCode Test Server is offline, having last been seen 29 days 1 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 19 September 2026.
What Rust version is MonkeyCode Test Server on?
The version on MonkeyCode Test Server is Rust network protocol 2633 and build 162929, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
When does MonkeyCode Test Server wipe?
The wipes recorded for MonkeyCode Test Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 44 days 8 hours.
Map and rules
Which rules and settings is MonkeyCode Test Server running?
No gather rate appears in the name of MonkeyCode Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on MonkeyCode Test Server?
MonkeyCode Test Server uses a game-generated procedural map.
Player count
What's the population like on MonkeyCode Test Server?
MonkeyCode Test Server was last seen 29 days 1 hours ago and is offline as you read this.
What's MonkeyCode Test Server's rank among Rust servers?
Over the last seven days, MonkeyCode Test Server is #15,398 by player hours, among the top – of all ranked servers.
Getting in
What's the way to join MonkeyCode Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.156.242.196:28015.