MonkeyCode Test Server
Offline 103.156.242.197:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 294/ 400
- 180/ 225
- 127/ 100
- 410/ 1000
- 34/ 700
Quick answers
Tags and filters
Where does MonkeyCode Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry MonkeyCode Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MonkeyCode Test Server?
The server browser shows these tags for MonkeyCode Test Server: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): The build number is 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is MonkeyCode Test Server in?
MonkeyCode Test Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 103.156.242.197:28015.
Is MonkeyCode Test Server up, and how often does it stay online?
The server MonkeyCode Test Server is not reachable at the moment; the last sighting was 31 days 6 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 17 September 2026.
What is the Rust version for MonkeyCode Test Server?
Rust network protocol 2633 and build 162929 is what MonkeyCode Test Server runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does MonkeyCode Test Server follow for wipes?
MonkeyCode Test Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 12 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to MonkeyCode Test Server?
Its name does not state a gather rate for MonkeyCode Test Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on MonkeyCode Test Server?
A procedural map, generated by the game, is in play on MonkeyCode Test Server.
Player stats
How many players are on MonkeyCode Test Server?
The last sighting of MonkeyCode Test Server was 31 days 6 hours ago; it is offline right now.
What's MonkeyCode Test Server's rank among Rust servers?
Over the last seven days, MonkeyCode Test Server is #15,502 by player hours, among the top – of all ranked servers.
Join info
What's the process to join MonkeyCode Test Server?
To join, open Rust, hit F1, and enter client.connect 103.156.242.197:28015. Or click Launch Rust on this page to open the game through Steam and connect.