test plugins
Offline 103.172.182.27:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 81/ 400
- 57/ 245
- 121/ 100
- 148/ 1000
- 15/ 700
Quick answers
Tags and listings
Where does test plugins appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test plugins: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test plugins?
gmrust (Game mode): This is the standard Rust survival experience; mp99 (Max players): It holds 99 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): This server runs build 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^x (Unknown flag): Facepunch doesn't explain this flag anywhere — that is the tag list test plugins puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is test plugins in?
No region comes from test plugins. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 103.172.182.27:28015.
How reliable is test plugins?
The server test plugins is not reachable at the moment; the last sighting was 16 days 2 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 1 October 2026.
What Rust version is test plugins on?
On Windows, test plugins runs Rust network protocol 2634 and build 166494. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does test plugins wipe?
test plugins's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 16 days 3 hours.
Map and rules
Which rules and settings is test plugins running?
No gather rate appears in the name of test plugins. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.
Population
Is test plugins busy?
The last sighting of test plugins was 16 days 2 hours ago; it is offline right now.
Where does test plugins sit in the rankings?
For player hours in the last seven days, test plugins ranks #16,013, within the top 69% of ranked servers.
Getting in
How do you get into test plugins?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.172.182.27:28015.