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Dive report

pllm-test-1

Offline 103.196.86.124:28115 checked 5d ago

moddedcarbon
Drop in
0/ 4 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
5d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does pllm-test-1 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include pllm-test-1: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on pllm-test-1?

gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): It holds 4 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): The build number is 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list pllm-test-1 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the location of pllm-test-1?

pllm-test-1 does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 103.196.86.124:28115.

Is pllm-test-1 up, and how often does it stay online?

pllm-test-1 is down at the moment; it was last up 5 days 8 hours ago. It was up 0% of the time over the last full 4 days, 0 of 96 hours. 13 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for pllm-test-1?

Rust network protocol 2634 and build 167584 is what pllm-test-1 runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does pllm-test-1 follow for wipes?

Too few wipes are on record for pllm-test-1 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 5 days 9 hours is how long ago this world came into being.

Rules and settings

Which rules and settings is pllm-test-1 running?

The name of pllm-test-1 contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on pllm-test-1?

A procedural map, generated by the game, is in play on pllm-test-1.

Player stats

How many players are on pllm-test-1?

Right now pllm-test-1 is offline, with its last appearance 5 days 8 hours ago. The seven-day average for players here is 0.

Where does pllm-test-1 sit in the rankings?

For player hours in the last seven days, pllm-test-1 ranks #15,843, within the top 72% of ranked servers.

Getting in

What's the process to join pllm-test-1?

To join, open Rust, hit F1, and enter client.connect 103.196.86.124:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players It holds 4 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167584
Build The build number is 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.