A Rust Server - Test mod
Online 103.212.136.108:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:17 UTC2d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 81/ 400
- 57/ 245
- 121/ 100
- 148/ 1000
- 15/ 700
Quick answers
Tags and listings
Where does A Rust Server - Test mod appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include A Rust Server - Test mod: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on A Rust Server - Test mod?
gmrust (Game mode): This is the standard Rust survival experience; mp1000 (Max players): The slot count is 1,000; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list A Rust Server - Test mod puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the performance like on A Rust Server - Test mod?
Average server fps for the last 48 hours was 226, and the lowest was 128. At its peak it carried 58,798 entities, including buildings and deployables. The top memory figure was 3,465 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find A Rust Server - Test mod?
No region comes from A Rust Server - Test mod. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 103.212.136.108:28015.
Is A Rust Server - Test mod up, and how often does it stay online?
A Rust Server - Test mod is up and reachable at the moment. Its reported uptime shows a restart about 2 days ago. In the last full 2 days, 48 of 48 hours were online, 100% uptime. Rust Going Deep has had it on record since 15 October 2026.
What is the Rust version for A Rust Server - Test mod?
Rust network protocol 2634 and build 167781 is what A Rust Server - Test mod runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does A Rust Server - Test mod wipe?
A Rust Server - Test mod's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 2 days 2 hours is how long ago this world came into being.
What happens on wipe day at A Rust Server - Test mod?
Across its recent wipes, the average busiest point drew 2 players. 0 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings and rules have been applied to A Rust Server - Test mod?
Its name does not state a gather rate for A Rust Server - Test mod. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on A Rust Server - Test mod?
A Rust Server - Test mod uses a procedural map of size 6,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.
Player stats
How many players are on A Rust Server - Test mod?
Right now 0 players are on A Rust Server - Test mod, which has 1,000 slots. The seven-day average is 0 players, with a peak of 2.
Where does A Rust Server - Test mod sit in the rankings?
Over the last seven days, A Rust Server - Test mod is #11,903 by player hours, among the top 54% of all ranked servers.
How to join
What's the process to join A Rust Server - Test mod?
To join, open Rust, hit F1, and enter client.connect 103.212.136.108:28015. Or click Launch Rust on this page to open the game through Steam and connect.