Skellzy Test
Online 103.212.224.122:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and search
Where does Skellzy Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Skellzy Test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Skellzy Test?
Skellzy Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp250 (Max players): There are 250 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): It's on build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Skellzy Test in?
There is no published region for Skellzy Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 103.212.224.122:28015.
What's the uptime like for Skellzy Test?
Right now Skellzy Test is online. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 10 October 2026.
What Rust version is Skellzy Test on?
On Windows, Skellzy Test runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Skellzy Test wipe?
Skellzy Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 7 days 22 hours ago.
Map and rules
What settings and rules have been applied to Skellzy Test?
The name of Skellzy Test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Skellzy Test?
A procedural map, generated by the game, is in play on Skellzy Test.
Player stats
Is Skellzy Test busy?
Out of 250 slots, 0 are filled on Skellzy Test right now. The seven-day average for players here is 0.
What position does Skellzy Test hold in the server rankings?
Over the last seven days, Skellzy Test is #15,826 by player hours, among the top 72% of all ranked servers.
Join info
What's the way to join Skellzy Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.212.224.122:28015.