Development Server
Offline 103.218.172.195:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 105, 7 hours in, with 20 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:01 UTC2d ago | 105+20 queue | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 292/ 400
- 176/ 225
- 125/ 100
- 393/ 1000
- 33/ 700
Quick answers
Tags and filters
Where does Development Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Development Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Average players: 10+ on average.
How should you read the tags on Development Server?
gmvanilla (Game mode): It's vanilla survival; mp120 (Max players): There are 120 slots on this server; ts16 (Group limit): You can have up to 16 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): This server runs build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Development Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
How well does Development Server perform?
Average server fps for the last 48 hours was 31, and the lowest was 26. At its peak it carried 87,878 entities, including buildings and deployables. Memory use peaked at 3,373 MB. What players notice as lag comes from low fps and a rising entity count.
What location is Development Server in?
No region comes from Development Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 103.218.172.195:28015.
Is Development Server up, and how often does it stay online?
Right now Development Server is offline, having last been seen 24 hours ago. Its reported uptime shows a restart about 8 hours ago. In the last full 5 days, 111 of 120 hours were online, 92% uptime. 12 October 2026 is when Rust Going Deep first saw it.
What Rust version is Development Server on?
On Linux, Development Server runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Development Server wipe?
Development Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 2 days 5 hours ago.
What can you expect on wipe day at Development Server?
Recent wipes have averaged a busiest crowd of 105 players. 7 hours after the latest wipe started, the crowd peaked, leaving 20 in the queue.
Map and rules
Which rules and settings is Development Server running?
Its name does not state a gather rate for Development Server. The group limit is 16 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Development Server?
A game-generated procedural map of size 3,000 with seed 1337 is in play on Development Server. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.
Player count
How many players are on Development Server?
The last sighting of Development Server was 24 hours ago; it is offline right now. For the past week, players averaged 18 with a high of 105. Over the last 48 hours, 15:00 UTC drew the most players, 103 on average.
Where does Development Server sit in the rankings?
For player hours in the last seven days, Development Server ranks #923, within the top 4% of ranked servers.
Join info
What's the way to join Development Server?
To join, open Rust, hit F1, and enter client.connect 103.218.172.195:28015. Or click Launch Rust on this page to open the game through Steam and connect.