chill-dev-test
Offline 103.62.155.217:28500 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC14d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC26d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC30d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC38d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does chill-dev-test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry chill-dev-test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on chill-dev-test?
The server browser shows these tags for chill-dev-test: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find chill-dev-test?
There is no published region for chill-dev-test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 103.62.155.217:28500.
How reliable is chill-dev-test?
Right now chill-dev-test is offline, having last been seen 11 days 11 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for chill-dev-test?
The version on chill-dev-test is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does chill-dev-test follow for wipes?
chill-dev-test wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 14 days 21 hours is how long ago this world came into being.
What can you expect on wipe day at chill-dev-test?
Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 10 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 5.
Rules and settings
What settings are in place on chill-dev-test?
No gather rate appears in the name of chill-dev-test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on chill-dev-test?
chill-dev-test uses a game-generated procedural map.
Player stats
How many players are on chill-dev-test?
chill-dev-test was last seen 11 days 11 hours ago and is offline as you read this.
Where does chill-dev-test sit in the rankings?
Over the last seven days, chill-dev-test is #15,967 by player hours, among the top 71% of all ranked servers.
Join info
What's the process to join chill-dev-test?
Open Rust and press F1, then type client.connect 103.62.155.217:28500. Alternatively, click Launch Rust on this page to join via Steam.