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Dive report

chill-dev-test

Offline 103.62.155.217:28500 checked 11d ago

moddedoxide
Drop in
0/ 1 players now 0% full
07-day averagepeak –
#15,967ranktop 71%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:29 UTC14d ago 0 – running 0
Tue 22 Sep, 06:03 UTC26d ago 1 halved by day 5 11.3 days 0
Fri 18 Sep, 05:12 UTC30d ago 0 – 4 days 0
Thu 10 Sep, 09:22 UTC38d ago – – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does chill-dev-test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry chill-dev-test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on chill-dev-test?

The server browser shows these tags for chill-dev-test: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Where can you find chill-dev-test?

There is no published region for chill-dev-test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 103.62.155.217:28500.

How reliable is chill-dev-test?

Right now chill-dev-test is offline, having last been seen 11 days 11 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for chill-dev-test?

The version on chill-dev-test is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does chill-dev-test follow for wipes?

chill-dev-test wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 14 days 21 hours is how long ago this world came into being.

What can you expect on wipe day at chill-dev-test?

Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 10 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 5.

Rules and settings

What settings are in place on chill-dev-test?

No gather rate appears in the name of chill-dev-test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on chill-dev-test?

chill-dev-test uses a game-generated procedural map.

Player stats

How many players are on chill-dev-test?

chill-dev-test was last seen 11 days 11 hours ago and is offline as you read this.

Where does chill-dev-test sit in the rankings?

Over the last seven days, chill-dev-test is #15,967 by player hours, among the top 71% of all ranked servers.

Join info

What's the process to join chill-dev-test?

Open Rust and press F1, then type client.connect 103.62.155.217:28500. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players The slot count is 1.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build The build number is 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.