Local Rust
Offline 103.81.230.68:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and search
Where does Local Rust appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Rust: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Rust?
Local Rust's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): It holds 4 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): It's on build 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Local Rust?
There is no published region for Local Rust. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 103.81.230.68:28015.
Is Local Rust up, and how often does it stay online?
Local Rust is down at the moment; it was last up 26 days 10 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 21 September 2026.
What Rust version is Local Rust on?
On Windows, Local Rust runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Local Rust wipe?
The wipes recorded for Local Rust are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 40 days 16 hours ago.
Rules and settings
What settings and rules have been applied to Local Rust?
No gather rate appears in the name of Local Rust. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is off: Valve's anti-cheat is not active.
What's the map on Local Rust?
The map on Local Rust is procedural, made by the game.
Population
Is Local Rust busy?
Local Rust was last seen 26 days 10 hours ago and is offline as you read this.
What position does Local Rust hold in the server rankings?
For player hours in the last seven days, Local Rust ranks #15,481, within the top 67% of ranked servers.
Getting in
What's the process to join Local Rust?
Open Rust and press F1, then type client.connect 103.81.230.68:28015. Alternatively, click Launch Rust on this page to join via Steam.