[TEST] WipeDay Test
Online 104.128.58.197:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC2d ago | 0 | – | running | 0 |
| Wed 14 Oct, 14:47 UTC3d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 31/ 400
- 42/ 245
- 132/ 100
- 77/ 1000
- 11/ 700
Quick answers
Tags and search
Where does [TEST] WipeDay Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [TEST] WipeDay Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on [TEST] WipeDay Test?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon — that is the tag list [TEST] WipeDay Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Is [TEST] WipeDay Test lag-free?
The last 48 hours saw an average of 239 server fps, never dropping below 237. Buildings, deployables and all other world objects added up to as many as 7,838 entities. The top memory figure was 1,161 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find [TEST] WipeDay Test?
There is no published region for [TEST] WipeDay Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 104.128.58.197:28015.
What's the uptime like for [TEST] WipeDay Test?
Right now [TEST] WipeDay Test is online. According to its reported uptime, the last restart was about 38 hours ago. It was up 68% of the time over the last full 3 days, 49 of 72 hours. Rust Going Deep has had it on record since 14 October 2026.
What is the Rust version for [TEST] WipeDay Test?
On Linux, [TEST] WipeDay Test runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does [TEST] WipeDay Test follow for wipes?
Too few wipes are on record for [TEST] WipeDay Test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 2 days 8 hours is how long ago this world came into being.
What can you expect on wipe day at [TEST] WipeDay Test?
The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.
Settings and map
What settings are in place on [TEST] WipeDay Test?
No gather rate appears in the name of [TEST] WipeDay Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on [TEST] WipeDay Test?
[TEST] WipeDay Test uses a procedural map of size 1,500 with seed 249036398, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on [TEST] WipeDay Test?
Right now 0 players are on [TEST] WipeDay Test, which has 50 slots. Across the last seven days, the typical count has been 0 players.
Where does [TEST] WipeDay Test sit in the rankings?
For player hours in the last seven days, [TEST] WipeDay Test ranks #15,855, within the top 72% of ranked servers.
Join info
What's the process to join [TEST] WipeDay Test?
Open Rust and press F1, then type client.connect 104.128.58.197:28015. Alternatively, click Launch Rust on this page to join via Steam. https://wipeday.thunderdome.gg is its website.
