Testing Grounds
Online 104.129.132.215:28039 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and listings
Where does Testing Grounds appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testing Grounds are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on Testing Grounds?
Testing Grounds's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): The slot count is 20; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the performance like on Testing Grounds?
It averaged 5 server fps over the last 48 hours, with a low of 5. The entity count reached a high of 73,674, covering buildings, deployables and everything else. 2,439 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
Where can you find Testing Grounds?
Testing Grounds does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 104.129.132.215:28039.
How reliable is Testing Grounds?
Testing Grounds is up and reachable at the moment. Its reported uptime shows a restart about 2 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Testing Grounds?
The version on Testing Grounds is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does Testing Grounds wipe?
The only wipe Testing Grounds takes is the monthly force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 16 days 16 hours is how long ago this world came into being.
What can you expect on wipe day at Testing Grounds?
Recent wipes have averaged a busiest crowd of 0 players. 0 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
What settings are in place on Testing Grounds?
The name of Testing Grounds contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Testing Grounds?
The map on Testing Grounds is procedural and size 3,500, generated by the game with seed 578369846. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
How many players are on Testing Grounds?
Right now 0 players are on Testing Grounds, which has 20 slots. Across the last seven days, the typical count has been 0 players.
What position does Testing Grounds hold in the server rankings?
Over the last seven days, Testing Grounds is #15,826 by player hours, among the top 72% of all ranked servers.
Getting in
What's the process to join Testing Grounds?
To join, open Rust, hit F1, and enter client.connect 104.129.132.215:28039. Or click Launch Rust on this page to open the game through Steam and connect.