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Dive report

Water World

Online 104.129.133.107:28089 checked 8m ago

moddedoxide
Drop in
0/ 200 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

0246809:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:35 UTC FW16d ago 1 – running 0
Mon 28 Sep, 21:48 UTC19d ago 1 held half 2.9 days 0
Fri 25 Sep, 23:20 UTC22d ago 0 – 2.9 days 0
Fri 25 Sep, 02:10 UTC23d ago 1 – 0.9 days 0
Wed 16 Sep, 21:56 UTC31d ago 1 halved by day 2 8.2 days 0
Wed 16 Sep, 03:04 UTC32d ago 1 – 0.8 days 0
Tue 15 Sep, 02:14 UTC33d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Water World appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Water World are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Water World?

gmrust (Game mode): Survival, as standard Rust does it; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Water World puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Is Water World lag-free?

Average server fps for the last 48 hours was 5, and the lowest was 5. At its peak it carried 65,186 entities, including buildings and deployables. 2,618 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Water World?

There is no published region for Water World. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 104.129.133.107:28089.

How reliable is Water World?

Water World is up and reachable at the moment. According to its reported uptime, the last restart was about 2 days 19 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Water World?

The version on Water World is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does Water World follow for wipes?

There is no next wipe to predict because Water World wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 12 hours is how long ago this world came into being.

What happens on wipe day at Water World?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 1 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. Otherwise, the crowd sank below half by day 2.

Map and rules

Which rules and settings is Water World running?

No gather rate appears in the name of Water World. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on Water World?

A game-generated procedural map of size 3,500 with seed 1350359164 is in play on Water World. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

Is Water World busy?

Right now 0 players are on Water World, which has 200 slots. Over the past week it has drawn 0 players on average.

What position does Water World hold in the server rankings?

For player hours in the last seven days, Water World ranks #15,843, within the top 72% of ranked servers.

Getting in

What's the way to join Water World?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.129.133.107:28089.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp200
Max players The slot count is 200.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.