US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC5d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC21d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 303/ 400
- 81/ 200
- 11/ 200
- 72/ 150
- 36/ 100
- 11/ 200
Quick answers
Tags and filters
Where does US | 2x |DEVELOPEMENT| appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include US | 2x |DEVELOPEMENT|: 2x Rust servers, Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
How should you read the tags on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT|'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Is US | 2x |DEVELOPEMENT| lag-free?
Average server fps for the last 48 hours was 25, and the lowest was 25. At its peak it carried 73,322 entities, including buildings and deployables. 1,893 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What's the location of US | 2x |DEVELOPEMENT|?
The name of US | 2x |DEVELOPEMENT| points to North America, even without a region tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 104.143.2.118:29015.
How reliable is US | 2x |DEVELOPEMENT|?
Right now US | 2x |DEVELOPEMENT| is online. Its reported uptime shows a restart about 18 hours ago. It was up 73% of the time over the last full 7 days, 123 of 168 hours. Rust Going Deep has had it on record since 27 September 2026.
What Rust version is US | 2x |DEVELOPEMENT| on?
The version on US | 2x |DEVELOPEMENT| is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does US | 2x |DEVELOPEMENT| wipe?
US | 2x |DEVELOPEMENT|'s rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 5 days 11 hours is how long ago this world came into being.
What happens on wipe day at US | 2x |DEVELOPEMENT|?
Across its recent wipes, the average busiest point drew 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 2, the pop had dropped under half.
Settings and map
Which rules and settings is US | 2x |DEVELOPEMENT| running?
The name says it: US | 2x |DEVELOPEMENT| is a 2x gather server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| uses a procedural map of size 3,750 with seed 33333, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name SCRAPLAND.GG.
Population
What's the population like on US | 2x |DEVELOPEMENT|?
Right now 0 players are on US | 2x |DEVELOPEMENT|, which has 100 slots. The seven-day average for players here is 0.
What's US | 2x |DEVELOPEMENT|'s rank among Rust servers?
For player hours in the last seven days, US | 2x |DEVELOPEMENT| ranks #15,843, within the top 72% of ranked servers.
How to join
How do you get into US | 2x |DEVELOPEMENT|?
Open Rust and press F1, then type client.connect 104.143.2.118:29015. Alternatively, click Launch Rust on this page to join via Steam.