Vincent's Test Server
Online 104.143.3.243:28089 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:35 UTC3d ago | 1 | – | running | 0 |
| Sun 27 Sep, 01:36 UTC21d ago | 3 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 201/ 400
- 154/ 225
- 121/ 100
- 230/ 1000
- 16/ 700
Quick answers
Tags and listings
Where does Vincent's Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Vincent's Test Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Vincent's Test Server?
Vincent's Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
How well does Vincent's Test Server perform?
The last 48 hours saw an average of 7 server fps, never dropping below 5. The entity count reached a high of 93,988, covering buildings, deployables and everything else. Memory use peaked at 2,702 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find Vincent's Test Server?
No region comes from Vincent's Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 104.143.3.243:28089.
Is Vincent's Test Server up, and how often does it stay online?
Vincent's Test Server is live as of this check. Its reported uptime shows a restart about 3 days 8 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Vincent's Test Server?
The version on Vincent's Test Server is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Vincent's Test Server wipe?
Too few wipes are on record for Vincent's Test Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 3 days 10 hours is how long ago this world came into being.
What happens on wipe day at Vincent's Test Server?
Across its recent wipes, the average busiest point drew 2 players. 2 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.
Rules and settings
What settings and rules have been applied to Vincent's Test Server?
No gather rate appears in the name of Vincent's Test Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on Vincent's Test Server?
A game-generated procedural map of size 4,000 with seed 1 is in play on Vincent's Test Server. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
How many players are on Vincent's Test Server?
Out of 100 slots, 0 are filled on Vincent's Test Server right now. The seven-day average is 0 players, with a peak of 1. At 17:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's Vincent's Test Server's rank among Rust servers?
Over the last seven days, Vincent's Test Server is #10,308 by player hours, among the top 47% of all ranked servers.
Join info
What's the way to join Vincent's Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.143.3.243:28089.