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Dive report

AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator

Online 104.143.3.247:28296 checked 13m ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#12,657ranktop 57%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

0246811:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:00 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator are: Modded Rust servers and Rust aim training servers. The server list shows it under Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator?

AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): This server runs build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practice aim and PvP with loot handed out; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; rustmaps (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator?

Average server fps for the last 48 hours was 5, and the lowest was 5. The entity count reached a high of 8,639, covering buildings, deployables and everything else. Memory use peaked at 2,997 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator?

AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 104.143.3.247:28296.

What's the uptime like for AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator?

Right now AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator is online. The uptime it gives puts the last restart at roughly 5 days 23 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator?

Rust network protocol 2634 and build 167584 is what AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator wipe?

AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 15 days 6 hours is how long ago this world came into being.

What can you expect on wipe day at AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in.

Settings and map

What settings and rules have been applied to AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator?

No gather rate appears in the name of AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator. The group limit is the game's default of 8 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator?

The custom map on AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator is size 4,500, its file published for download from this page.

Player stats

How many players are on AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator?

Right now 0 players are on AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator, which has 100 slots. The seven-day average is 0 players, with a peak of 1.

What's AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator's rank among Rust servers?

For player hours in the last seven days, AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator ranks #12,657, within the top 57% of ranked servers.

Join info

What's the process to join AimTrain/FFA/Scrim/1InTheChamber/Sticks&Stones/Raid Simulator?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.143.3.247:28296.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^e,^d,gmrust,cs167584,ts8,rustmaps,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build This server runs build 167584.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Practice aim and PvP with loot handed out.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Other

rustmaps
Custom tag The owner or a plugin created this tag, so it's not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.