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Dive report

R2 - Aim training / Matchmaking / Facechecks - RU Main

Online 46.174.53.96:28015 checked 10m ago

moddedcarbon
Drop in
62/ 400 players now 16% full
1767-day averagepeak 460
#59ranktop 0.3%
16d agolast wipeno schedule published
18d 12hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
010020030040007:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

02040608007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12040608020 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 0.3% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 12h. The force wipe · high confidence

wipe-day peak610players, last three wipes

Coming wipes

  • 18d 12h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:54 UTC FW16d ago 610+83 queue – running 583

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does R2 - Aim training / Matchmaking / Facechecks - RU Main appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include R2 - Aim training / Matchmaking / Facechecks - RU Main: EU Rust servers, live, Modded Rust servers and Rust aim training servers. Its entry appears under the filters Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50; Average players: 100+ on average.

Who is behind R2 - Aim training / Matchmaking / Facechecks - RU Main?

The r2rust.com hostname from R2 - Aim training / Matchmaking / Facechecks - RU Main also appears on 2 other servers we track, suggesting a common operator.

How should you read the tags on R2 - Aim training / Matchmaking / Facechecks - RU Main?

R2 - Aim training / Matchmaking / Facechecks - RU Main's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp400 (Max players): It holds 400 players; ts12 (Group limit): The team limit is 12; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^e (Minigames): You'll find arenas, Bedwars, parkour and more; ^d (Combat training): Practice aim and PvP with loot handed out; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on R2 - Aim training / Matchmaking / Facechecks - RU Main?

It averaged 60 server fps over the last 48 hours, with a low of 60. At its peak it carried 10,167 entities, including buildings and deployables. 3,741 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of R2 - Aim training / Matchmaking / Facechecks - RU Main?

The name of R2 - Aim training / Matchmaking / Facechecks - RU Main points to Europe, even without a region tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 46.174.53.96:28015.

How reliable is R2 - Aim training / Matchmaking / Facechecks - RU Main?

R2 - Aim training / Matchmaking / Facechecks - RU Main is live as of this check. Its reported uptime shows a restart about 1 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for R2 - Aim training / Matchmaking / Facechecks - RU Main?

Rust network protocol 2634 and build 167781 is what R2 - Aim training / Matchmaking / Facechecks - RU Main runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

How often does R2 - Aim training / Matchmaking / Facechecks - RU Main wipe?

The only wipe R2 - Aim training / Matchmaking / Facechecks - RU Main takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 16 days 12 hours ago.

What can you expect on wipe day at R2 - Aim training / Matchmaking / Facechecks - RU Main?

The average peak across recent wipes is 610 players. 0 hours after the latest wipe started, the crowd peaked, leaving 83 in the queue.

Rules and settings

Which rules and settings is R2 - Aim training / Matchmaking / Facechecks - RU Main running?

The name of R2 - Aim training / Matchmaking / Facechecks - RU Main contains no gather rate. Group size is capped at 12 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on R2 - Aim training / Matchmaking / Facechecks - RU Main?

A game-generated procedural map of size 6,000 with seed 1337 is in play on R2 - Aim training / Matchmaking / Facechecks - RU Main. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: discord.gg/r2aim.

Player count

Is R2 - Aim training / Matchmaking / Facechecks - RU Main busy?

Out of 400 slots, 62 are filled on R2 - Aim training / Matchmaking / Facechecks - RU Main right now. For the past week, players averaged 176 with a high of 460. The busiest point in the last 48 hours was 13:00 UTC, averaging 348 players.

Where does R2 - Aim training / Matchmaking / Facechecks - RU Main sit in the rankings?

For player hours in the last seven days, R2 - Aim training / Matchmaking / Facechecks - RU Main ranks #59, within the top 0.3% of ranked servers.

Join info

How do you get into R2 - Aim training / Matchmaking / Facechecks - RU Main?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 46.174.53.96:28015. https://r2rust.com is its website.

What each one means

Server tags

Published as mp400,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts12

Game

gmrust
Game mode Survival, as standard Rust does it.
mp400
Max players It holds 400 players.
ts12
Group limit The team limit is 12.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Gameplay

^e
Minigames You'll find arenas, Bedwars, parkour and more.
^d
Combat training Practice aim and PvP with loot handed out.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.