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Dive report

test

Online 104.238.229.209:29015 checked 13m ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#13,338ranktop 60%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctSat 10 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 03:50 UTC4d ago 1 – running 0
Sat 10 Oct, 11:20 UTC7d ago 0 – 3.7 days 0
Mon 5 Oct, 17:12 UTC12d ago 1 halved by day 2 4.8 days 0
Fri 2 Oct, 15:46 UTC15d ago 1 halved by day 1 3.1 days 0
Sun 27 Sep, 19:40 UTC20d ago 1 halved by day 1 4.8 days 0
Tue 22 Sep, 17:57 UTC25d ago 0 – 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on test?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; rustmaps (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one — that is the tag list test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does test perform?

It averaged 60 server fps over the last 48 hours, with a low of 60. The entity count reached a high of 75,342, covering buildings, deployables and everything else. Memory use peaked at 3,947 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find test?

There is no published region for test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 104.238.229.209:29015.

Is test up, and how often does it stay online?

Right now test is online. According to its reported uptime, the last restart was about 4 days 3 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is test on?

Rust network protocol 2634 and build 167781 is what test runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does test wipe?

test wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 4 days 4 hours is how long ago this world came into being.

What can you expect on wipe day at test?

The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 1 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.

Map and rules

What settings and rules have been applied to test?

The name of test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on test?

The custom map on test is size 3,500, its file published for download from this page.

Player stats

How many players are on test?

test is holding 0 players on its 100 slots at the moment. For the past week, players averaged 0 with a high of 1.

Where does test sit in the rankings?

For player hours in the last seven days, test ranks #13,338, within the top 60% of ranked servers.

Join info

What's the way to join test?

To join, open Rust, hit F1, and enter client.connect 104.238.229.209:29015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z,rustmaps

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Other

rustmaps
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.