test
Online 104.238.229.209:29015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:50 UTC4d ago | 1 | – | running | 0 |
| Sat 10 Oct, 11:20 UTC7d ago | 0 | – | 3.7 days | 0 |
| Mon 5 Oct, 17:12 UTC12d ago | 1 | halved by day 2 | 4.8 days | 0 |
| Fri 2 Oct, 15:46 UTC15d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Sun 27 Sep, 19:40 UTC20d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Tue 22 Sep, 17:57 UTC25d ago | 0 | – | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and search
Where does test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on test?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; rustmaps (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one — that is the tag list test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
How well does test perform?
It averaged 60 server fps over the last 48 hours, with a low of 60. The entity count reached a high of 75,342, covering buildings, deployables and everything else. Memory use peaked at 3,947 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find test?
There is no published region for test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 104.238.229.209:29015.
Is test up, and how often does it stay online?
Right now test is online. According to its reported uptime, the last restart was about 4 days 3 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is test on?
Rust network protocol 2634 and build 167781 is what test runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does test wipe?
test wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 4 days 4 hours is how long ago this world came into being.
What can you expect on wipe day at test?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 1 hours in. The crowd held above half that peak until the next wipe in 0% of recent wipes. Otherwise, the crowd sank below half by day 1.
Map and rules
What settings and rules have been applied to test?
The name of test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on test?
The custom map on test is size 3,500, its file published for download from this page.
Player stats
How many players are on test?
test is holding 0 players on its 100 slots at the moment. For the past week, players averaged 0 with a high of 1.
Where does test sit in the rankings?
For player hours in the last seven days, test ranks #13,338, within the top 60% of ranked servers.
Join info
What's the way to join test?
To join, open Rust, hit F1, and enter client.connect 104.238.229.209:29015. Or click Launch Rust on this page to open the game through Steam and connect.