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Dive report

Private Rust Server Do Not Join

Offline 104.238.229.7:28169 checked 14d ago

moddedoxide
Drop in
0/ 60 players now 0% full
07-day averagepeak –
#15,997ranktop 71%
40d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Private Rust Server Do Not Join appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Private Rust Server Do Not Join are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Private Rust Server Do Not Join?

The server browser shows these tags for Private Rust Server Do Not Join: gmrust (Game mode): Survival, as standard Rust does it; mp60 (Max players): There are 60 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163493 (Build): It's on build 163493; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of Private Rust Server Do Not Join?

Private Rust Server Do Not Join does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 104.238.229.7:28169.

How reliable is Private Rust Server Do Not Join?

The server Private Rust Server Do Not Join is not reachable at the moment; the last sighting was 14 days 8 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Private Rust Server Do Not Join on?

Rust network protocol 2633 and build 163493 is what Private Rust Server Do Not Join runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

How often does Private Rust Server Do Not Join wipe?

Too few wipes are on record for Private Rust Server Do Not Join to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 40 days 11 hours.

Settings and map

Which rules and settings is Private Rust Server Do Not Join running?

No gather rate appears in the name of Private Rust Server Do Not Join. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on Private Rust Server Do Not Join?

The map on Private Rust Server Do Not Join is procedural and size 2,000, generated by the game with seed 1925664991. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

Is Private Rust Server Do Not Join busy?

Right now Private Rust Server Do Not Join is offline, with its last appearance 14 days 8 hours ago.

Where does Private Rust Server Do Not Join sit in the rankings?

Over the last seven days, Private Rust Server Do Not Join is #15,997 by player hours, among the top 71% of all ranked servers.

Getting in

How do you get into Private Rust Server Do Not Join?

To join, open Rust, hit F1, and enter client.connect 104.238.229.7:28169. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp60,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp60
Max players There are 60 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs163493
Build It's on build 163493.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.