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Dive report

test server

Offline 104.28.165.95:28015 checked 28d ago

monthly wipes moddedoxidepve
Drop in
0/ 3 players now 0% full
07-day averagepeak –
#13,981rankno region published
28d agolast wipemonthly schedule
18d 12hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 18d 12h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does test server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry test server are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What's the meaning of the tags on test server?

gmvanilla (Game mode): Vanilla survival gameplay; mp3 (Max players): There are 3 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list test server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is test server in?

test server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 104.28.165.95:28015.

Is test server up, and how often does it stay online?

The server test server is not reachable at the moment; the last sighting was 28 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 19 September 2026.

What Rust version is test server on?

The version on test server is Rust network protocol 2633 and build 164530, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does test server wipe?

The next wipe on test server is calculated from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 28 days 16 hours is how long ago this world came into being. The tags list wipes scheduled every month.

Map and rules

Which rules and settings is test server running?

Its name does not state a gather rate for test server. The group limit is the game's default of 8 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on test server?

A procedural map, generated by the game, is in play on test server.

Population

How many players are on test server?

The last sighting of test server was 28 days 10 hours ago; it is offline right now.

Where does test server sit in the rankings?

For player hours in the last seven days, test server ranks #13,981, within the top – of ranked servers.

Getting in

How do you get into test server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.28.165.95:28015.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2633,^p,^m,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp3
Max players There are 3 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build This server runs build 164530.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.