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Dive report

ArchMC

Offline 104.28.237.217:39117 checked 27d ago

moddedcarbon
Drop in
1/ 2 players now 50% full
07-day averagepeak –
#14,045rankno region published
36d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does ArchMC appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ArchMC are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on ArchMC?

ArchMC's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is ArchMC in?

No region comes from ArchMC. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 104.28.237.217:39117.

How reliable is ArchMC?

Right now ArchMC is offline, having last been seen 27 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for ArchMC?

Rust network protocol 2633 and build 164530 is what ArchMC runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does ArchMC wipe?

The wipes recorded for ArchMC are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 36 days 18 hours is how long ago this world came into being.

Settings and map

Which rules and settings is ArchMC running?

The name of ArchMC contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

Player count

Is ArchMC busy?

ArchMC was last seen 27 days 21 hours ago and is offline as you read this.

What's ArchMC's rank among Rust servers?

For player hours in the last seven days, ArchMC ranks #14,045, within the top – of ranked servers.

How to join

What's the way to join ArchMC?

Open Rust and press F1, then type client.connect 104.28.237.217:39117. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players It holds 2 players.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs164530
Build It's on build 164530.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.