ArchMC
Offline 104.28.237.217:39117 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 234/ 400
- 178/ 225
- 134/ 100
- 278/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does ArchMC appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ArchMC are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on ArchMC?
ArchMC's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is ArchMC in?
No region comes from ArchMC. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 104.28.237.217:39117.
How reliable is ArchMC?
Right now ArchMC is offline, having last been seen 27 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for ArchMC?
Rust network protocol 2633 and build 164530 is what ArchMC runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does ArchMC wipe?
The wipes recorded for ArchMC are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 36 days 18 hours is how long ago this world came into being.
Settings and map
Which rules and settings is ArchMC running?
The name of ArchMC contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
Player count
Is ArchMC busy?
ArchMC was last seen 27 days 21 hours ago and is offline as you read this.
What's ArchMC's rank among Rust servers?
For player hours in the last seven days, ArchMC ranks #14,045, within the top – of ranked servers.
How to join
What's the way to join ArchMC?
Open Rust and press F1, then type client.connect 104.28.237.217:39117. Alternatively, click Launch Rust on this page to join via Steam.