skin_test
Offline 104.28.246.128:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 146/ 400
- 90/ 225
- 127/ 100
- 125/ 1000
- 5/ 700
Quick answers
Tags and filters
Where does skin_test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include skin_test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on skin_test?
gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list skin_test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of skin_test?
No region comes from skin_test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 104.28.246.128:28015.
What's the uptime like for skin_test?
The server skin_test is not reachable at the moment; the last sighting was 27 days 15 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 20 September 2026.
What Rust version is skin_test on?
The version on skin_test is Rust network protocol 2633 and build 164530, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does skin_test wipe?
skin_test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 40 days 14 hours ago.
Settings and map
What settings and rules have been applied to skin_test?
The name of skin_test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on skin_test?
skin_test uses a game-generated procedural map.
Player stats
How many players are on skin_test?
Right now skin_test is offline, with its last appearance 27 days 15 hours ago.
What's skin_test's rank among Rust servers?
For player hours in the last seven days, skin_test ranks #15,515, within the top – of ranked servers.
How to join
What's the process to join skin_test?
To join, open Rust, hit F1, and enter client.connect 104.28.246.128:28015. Or click Launch Rust on this page to open the game through Steam and connect.