Empires Test
Offline 108.6.100.143:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 208/ 400
- 175/ 225
- 127/ 100
- 229/ 1000
- 20/ 700
Quick answers
Tags and filters
Where does Empires Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Empires Test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Empires Test?
Empires Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of Empires Test?
Empires Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 108.6.100.143:28015.
How reliable is Empires Test?
Empires Test is down at the moment; it was last up 42 hours ago. In the last full 5 days, 1 of 120 hours were online, 1% uptime. 12 October 2026 is when Rust Going Deep first saw it.
What Rust version is Empires Test on?
The version on Empires Test is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Empires Test wipe?
Too few wipes are on record for Empires Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 5 days 18 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Empires Test?
No gather rate appears in the name of Empires Test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Empires Test?
A procedural map, generated by the game, is in play on Empires Test.
Population
Is Empires Test busy?
The last sighting of Empires Test was 42 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.
Where does Empires Test sit in the rankings?
Over the last seven days, Empires Test is #15,849 by player hours, among the top 72% of all ranked servers.
How to join
How do you get into Empires Test?
Open Rust and press F1, then type client.connect 108.6.100.143:28015. Alternatively, click Launch Rust on this page to join via Steam.