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Dive report

PotatoLand

Online 108.61.121.28:28016 checked 8m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
40d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

025507510010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does PotatoLand appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PotatoLand: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on PotatoLand?

PotatoLand's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): It's on build 163207; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on PotatoLand?

Average server fps for the last 48 hours was 100, and the lowest was 100. Buildings, deployables and all other world objects added up to as many as 19,155 entities. 1,667 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find PotatoLand?

No region comes from PotatoLand. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 108.61.121.28:28016.

How reliable is PotatoLand?

Right now PotatoLand is online. Its reported uptime shows a restart about 5 days 10 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is PotatoLand on?

The version on PotatoLand is Rust network protocol 2633 and build 163207, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does PotatoLand follow for wipes?

The wipes recorded for PotatoLand are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 40 days 16 hours ago.

Settings and map

What settings are in place on PotatoLand?

No gather rate appears in the name of PotatoLand. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on PotatoLand?

PotatoLand uses a procedural map of size 2,000 with seed 270826028, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on PotatoLand?

Right now 0 players are on PotatoLand, which has 50 slots. Across the last seven days, the typical count has been 0 players.

What's PotatoLand's rank among Rust servers?

For player hours in the last seven days, PotatoLand ranks #15,843, within the top 72% of ranked servers.

How to join

What's the way to join PotatoLand?

Open Rust and press F1, then type client.connect 108.61.121.28:28016. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs163207
Build It's on build 163207.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.