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Dive report

Fire Test

Offline 109.171.98.79:28015 checked 5d ago

moddedoxide
Drop in
0/ 3 players now 0% full
07-day averagepeak 1
#11,644ranktop 53%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep2 Oct7 Oct13 Oct18 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 11:30 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Fire Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Fire Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Fire Test?

gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): There are 3 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): It's on build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Fire Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of Fire Test?

There is no published region for Fire Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 109.171.98.79:28015.

What's the uptime like for Fire Test?

The server Fire Test is not reachable at the moment; the last sighting was 5 days 5 hours ago. Over the past full 7 days it stayed up for 9 of 168 hours, or 5%. Rust Going Deep has had it on record since 21 September 2026.

What is the Rust version for Fire Test?

On Windows, Fire Test runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Fire Test follow for wipes?

Too few wipes are on record for Fire Test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 14 days 23 hours ago.

What happens on wipe day at Fire Test?

The average peak across recent wipes is 1 players. On the latest wipe, 29 hours passed before the crowd peaked.

Settings and map

Which rules and settings is Fire Test running?

No gather rate appears in the name of Fire Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Fire Test?

A procedural map, generated by the game, is in play on Fire Test.

Player stats

Is Fire Test busy?

Fire Test was last seen 5 days 5 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1.

Where does Fire Test sit in the rankings?

For player hours in the last seven days, Fire Test ranks #11,644, within the top 53% of ranked servers.

Join info

How do you get into Fire Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.171.98.79:28015.

What each one means

Server tags

Published as mp3,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp3
Max players There are 3 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build It's on build 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.